Blur / Sharpen

Blur (clip, float amount)
Blur (clip, float amountH, float amountV, bool MMX)
Sharpen (clip, float amount)
Sharpen (clip, float amountH, float amountV, bool MMX)

This is a simple 3x3-kernel blurring filter. The largest allowable argument for Bluris about 1.58, which corresponds to a (1/3,1/3,1/3) kernel. A value of 1.0 gets you a (1/4,1/2,1/4) kernel. If you want a large-radius Gaussian blur, I recommend chaining several copies of Blur(1.0) together. (Anybody remember Pascal's triangle?) 

Negative arguments to Bluractually sharpen the image, and in fact Sharpen(n) is just an alias for Blur(-n). The smallest allowable argument to Bluris -1.0 and the largest to Sharpenis 1.0. 

You can use 2 arguments to set independent Vertical and Horizontal amounts. Like this, you can use Blur(0,1) to filter only Vertically, for example to blend interlaced lines together. By default amountV=amountH.

A Known issue, with the MMX routines is the lack of full 8 bit precision in the calculations. This can lead to banding in the resultant image. Set the MMX=False option to use the slower but more accurate C++ routines if this is a concern.

$Date: 2006/12/03 11:37:04 $